I ended up with over 70 cars in my stable just from the campaign, ranging from a slowpoke Honda hybrid to a high-end twin-turbo Pagani. You’ll also be earning a bunch of cars along the way. The Menu Book system is designed to introduce you to the ins and outs of the game, as well as teach you the history of the cars they ask you to collect. The books ask you to collect certain cars in a collection, upgrading an owned car at the tuning shop, maybe heading to the car wash or doing some maintenance, or eventually winning world races. The journey begins at the GT Cafe, and tasks are given to you as Menu Books. Polyphony Digital decided to add a little flair for Gran Turismo 7 and, instead of using a traditional menu system, they went with a GT World map that has more and more points unlock as you progress through its campaign. Gran Turismo has always been a bit of a square when it comes to in-game menus, sticking with simple lists and layouts, and never really much of a campaign to speak of. Developer Polyphony Digital has never failed to impress with each release and now their latest addition to the series is ready for the PlayStation masses. Along the Gran Turismo journey, the series has seen a dozen different releases for consoles and for the PlayStation Portable. The series has long been known for using a bunch of licensed cars, with intricate and accurately detailed interiors and exteriors, as well as real-world driving physics and real-world tracks from around the Globe. Seven years later the original Gran Turismo was released and a new genre of video game racing was born: The Real Driving Simulator. In 1992 Kazunori Yamauchi and a small team of seven set off to create a racing game that was more than just cars and tracks.
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